Gerald CO.

Focsani, Romania , Str.Bucegi 17, Phone number : 00400754371945, email: geraldredco@gmail.com

Life is a theater and people are actors. “W.Shakespeare” – Who are the spectators and who is the promter?
Who writes the script?

This material is under the protection of patent A-00252 issued by OSIM Romania.
Copying or modifying it without the consent of the parties may entail civil or criminal liability in accordance with applicable laws.

False 3D effect created based on retinal retention principle
thru perpendicularizing the perspective of the image.
Three-dimensional live effect

 

Motto: Nothing surrounding us is real, it is all deceiving, we are all the slaves of our senses.

In essence for to summarize all concept we needs of YOUR SUPPORT for creation one lunette type device we would juxtapose one by one two polarised lenses that would spin with the help of driving wheels placed laterally one spinning clockwise and  one counter clockwise.And if we would align this device in front of a film camera of a certain speed of through lenses rotation this will generate as a sort or different perpendicular photograms at a certain speed.Separated of subliminal flicker periods.Looking at the TV screen the display P.C. Phone as a single luminous slit in  the based of the principle of retinal (cinematic) Retention in this perpendicularized flowing the brain will be deceived by reconstructing the missing curves of the images, their depth merging into a fake 3D effect.Applied this of the actual tv screen display P.C., tablets phone this stroboscopic effect making possible to broadcast and receive 3D LIVE WITHOUT NEEDING THE GLASSES.

As for our device, regarding the flicker effect and its capture in the subliminal, in the unperceivable, think of the propeller pallets of a ventilator. When these are not in motion, they are completely obstructing the light. Once they start moving, due to the rotation speed, the human eye fully perceives the objects found in the area behind the ventilator’s propeller.

The device will be atached in front of the cameras today or to pc/phone/tablet making it possible to broadcast and receive 3D live television without needing the glasses.

        YOU  IS NOT CONVINCED?

Read the next material.

The principle that has loed to the beginning of cinematogaphy is already well known. Basically, cinematography is the recording of a series of consecutive photographic images of a moving object with a certain rhythm – motion analysis – and then projecting these images with the same rhythm (16-18 images / second for the silent movies and 24 images / second for movies with sound) to reconstruct the motion (motion synthesis).

The cinematographic phenomenon is based on motion analysis and synthesis. This phenomenon of motion perception is due to physiological factors and psychological factors that occur inside the eyeball.

Thus, if we look at a luminous object, its image is formed on the retina, and then through the optical nerve the sensation of visual perception of the object is transmitted to the brain. When the object suddenly disappears, the sensation of perception does not disappear at the same time. This phenomenon of progressive deletion is called retinal memory. It has a variable duration depending on the duration of the luminous excitation. These would be the physiological factors of motion analysis.

The psychological factors are associative and retinal memory. Thus, the eye observes around it a series of images transmitted to the brain that stores them. The phenomenon is defined as associative memory, and it is the psychological factor that links different images to each other by filling the gaps between them. Also, here intervenes the factor called retinal persistence that softens the passages from one phase to the next and helps the old image persist in the brain, before the new image overlaps. Due to these psycho-physiological factors we can watch a movie.

The film is a series of photographic motions linked together. In the cinematographic projection device, the reproduction of the photograms is made in such a way that each photogram will stand in front of the projection window for a certain amount of time after which the next projection will be made. If this sequence is carried in a cadenced tempo of about 18-24 images / second, this will be perceived by the human eye as a natural motion, continuous due to precisely this type of retinal persistence of the perception of the human eye. Retinal persistence is known as the cinematic persistence (retinal retention).


In fact, it is already known that there are various ways to obtain 3D images on the market today.

Basically, as a principle of getting 3D images today, two perspectives of the same image are displayed simultaneously on the screen and using a pair of 3D glasses the images are separated so that each eye sees one of the two images. The displayed images are not identical; they are slightly broken down horizontally. Considering that the two images are one and the same, the brain overlaps the images, thus creating a 3D effect.

It is our humble opinion that here is where we have a different point of view. Why use glasses? Basically, the 3D image focuses and forms based on stereoscopy the brain, dividing and overlapping two slightly different images displayed simultaneously on the screen (see fig. 1).

 

And with the help of 3D glasses, images are transformed and received in 3D by the brain.

Yes, but through our eyes. However, in order to better understand the basic idea of ​​this invention, you could also make a small, simple experiment. Turn on the TV, on the screen you will get a 2D image; next to the TV place an object (an ashtray, a vase, a book). Cover one by one your eyes with your hand or close them, on the screen you will continue to see the 2D image and the object next to the TV will be perceived in 3D. If you had a problem to one of the eyes, would you perceive the world only in 2D?

In fact, without too much anatomical details, it is already known that the human eye is able by itself to form 3D images with its retina. To give an anatomical example: the right side of the retina transmits to the brain the information received for the right side of the retina, the left side for the left. The brain overlaps them and turns everything into 3D.

 

In fact, before the apparition of the glasses there was the monocle, before the binocular there was the lunette (the looking glass).

Cinematography has emerged by recording a series of consecutive photographic images of a moving object, and then projecting them with a certain rhythm, image made through a single luminous slit. Based on the cinematographic principle, the film is the reconstruction of motion, a cumulation of photograms hypothetically tranferred with a certain rhythm on a dynamic a-z axis (see fig. 2).

The motion itself is then perceived by the brain based on the cumulation of processes based on retinal, associative memory and retinal persistence.

Do you remember the lunette? The lunette is an optical instrument made up of several lenses, by juxtaposing them, or let’s says by joining them one after the other.

But what if by utopian thinking we would attach a huge lunette to the TV screen? With the same size as the screen, through the same luminous slit display-TV-screen, we would overlay and project consecutively towards the viewer (eyes) two slightly different images on an imaginary B-Y axis, perpendicular to the TV screen (display) with a certain rhythm (see fig. 3).

 

Thus, we would utopianly create a continuous flow of slightly different images, like a continuous display of photograms that would force the brain to overlap the two different images as a way of perception, thus creating a false 3D effect in the C-H space, based on the principle of cinematography and retinal retention, located in the space outside the screen (see fig. 4).

Practically, in the structural space of our lunette, the screen or display itself would behave like a projector, like a luminous slit. And what if we attached an additional screen filled with liquid or gel in front of this C-H space?

It is known that the optical effect of an image viewed through a liquid-filled dimension is to give things a certain depth, an optical perspective of interiorized space.

Today we have different ways of obtaining 3D images with glasses, based on the active and passive principle. Yes, but why glasses? Because, we would say, looking once more at Figure 1, nowadays the 3D effect is based on the stereoscopic effect of overlaying two slightly different images, on the horizontal, ie on the A-Z axis, and not on the perpendicular, i.e. on the B-Y axis, as with this invention.

In order to achieve the 3D effect on the perpendicular B-Y axis, based on the principle of cinematographic retention on which this invention is based, the active-passive principles of the glasses must be merged. From the passive principle, we will keep the polarized lens and the filter applied on the screen, from the active one, the stereoscopic flicker effect that will subliminally separate the respective photograms on the B-Y axis, the brain overlapping them later and thus creating a false depth 3D effect.

Basically, a lens is a piece made up of a transparent material etc.

Practically, for example purposes: for anaglyph movies, nowadays, we use glasses with differently coloured lenses: red-blue, red- cyan, magenta-green (see fig. 5).

 

These glasses are designed to give each eye a picture of an image of a certain shade, the brain then overlaying the two images.

For our current invention the lenses will be juxtaposed one after another on the B-Y axis.

In our opinion, this device will have randomly thickness of 15-20 cm and will act to get the flicker capabilities of a software program running inside the TV or PC, similar to the one produced by active 3D glasses.

When watching 3D images and using polarized lens glasses, without getting into technical details, we should say that these glasses are made up of two lenses; one to stop the perpendicular rays of light and allow the horizontal ones to pass, the other to stop the horizontal rays and allow the vertical ones to pass (see Figure 7)

 

 

The polarised lens itself is made up of more microscopic crystals that are inserted into a polymer film. These crystals are shaped like needles and during the manufacturing process are aligned on the film, by spreading or by using a magnetic or electric field. Once the crystals are aligned, the film has the tendency to absorb light, which is polarized parallel to the direction of alignment of the crystals but reflects the light that is polarized on it.

Instead, to create 3D live broadcasting television, capable of broadcasting live shows on the principle of retinal retention, I remember that an English researcher created a 3D image of a meeting room. Basically, the room was filmed at a 360 degree angle with several cameras that crossed their spots. To recreate and then visualize the component images in 3D, through a single luminous slit and without glasses, the film (the series of component photograms) was played with a light source from the inside and the same film was rotated twice: once clockwise and once counter-clockwise.

We all know what a polarized photo filter is. These devices are created for not letting the object reflected light pass beyond the camera sensor, but allowing the polarised light pass for obtaining quality photos. But, what is for our lunette type device we would juxtapose one by one two polarised lenses that would spin with the help of driving wheels placed laterally, one spinning clockwise and one counter-clockwise (see fig. 8).

 

And if we would align this device in front of a film camera, the light sent and received (captured) by the camera sensor (the embedded film roll) would be vertical when aligning the crystals in the structure of lenses – flicker- horizontally and reverse alignment – flicker and again vertically etc. (see fig. 9).

 

At a certain rotation speed the flicker effect will fade, captured as information in the subliminal and the two types of vertical and horizontal photograms will remain visible overall in perpendicular plane, from the objective to the lens toward the camera sensor (the component film). At a certain speed of rotation and rhythm, the repetitive flow will form a false three-dimensional effect. Insensible flicker periods will form into perpendicularly separating spaces of the component photograms, in these spaces forming a false 3D effect by juxtaposing (interleaving) planes of optical perceptions (vertically – horizontally – vertically) and through their subsequent merge by the viewer’s brain.

In the same idea of exemplifying this concept, in light of the previous example, it would be just as the camera would be a fixed one and the space itself to be filmed would rotate dually photonic, a projection to the left, a projection to the right, both being joined subsequently to the device sensor (the recording base).

 

Take for example an object (an ashtray, a flower pot, a large breasted secretary) filming with this device according to those explained above, at a rate of 24 fps, n≥ 12, these will go vertically – subliminal flicker – horizontally –subliminal flicker – vertically and so on. (see Figure 10).

On the axis, each photogram would break down into two halves: a perceptible one and a flicker one. The 2 polarised lenses would cut the photonic structural space between those, which was captured and must be cinescopically retransmitted.

 

This will be the type of signal transmitted to TV broadcast stations and the false 3D effect will be received in real time (live). To constructively materialize this, the distance between the 2 juxtaposed lenses will be <5-6 cm.

Optional, in front of the TV screen or PC display a liquid (gel) screen may be attached and the false 3D effect shall materialize outside the screen, in the C-H-P space. Technically, as component structure, this would be possible by embedding in the lunette type device walls two pairs of bearings, two for each polarised lens. This would be placed between the two bearings that will have an inner diameter slightly larger than the lens, with two rubber or plastic collars fastened by pressing / gluing on the inner rings. The edge (frame) surrounding the actual lens made of plastic or metal will be attached to these collars and will be externally indented. Another shall be spun on the exterior by an electric motor that will provide the rotating energy and the required speed. The outer rings of the bearings will be fixed by embedding into the walls of the newly created device. This will be attached to the camera, having a aperture diameter slightly larger than that of the camera, with the specification that its adjustment functions will not necessarily have to be changed.

To exemplify better the structure of this concept, imagine the manufacturing of a pair of glasses based on the active-passive principles, combined. Nowadays, the passive principle looks like this:

         

The 3D optical perception is based on the combination, inside our brain (z) with the aid of the glasses, of two slightly different photograms (vertical + horizontal) as part of the same image.

But what if, hypothetically, these glasses would have shutter lenses with a high refresh rate, the same as the active principle? The perception of the 3D effect would be the same in our brain (z), fragmented by the unperceivable flicker periods.

 

As for our device, regarding the flicker effect and its capture in the subliminal, in the unperceivable, think of the propeller pallets of a ventilator. When these are not in motion, they are completely obstructing the light. Once they start moving, due to the rotation speed, the human eye fully perceives the objects found in the area behind the ventilator’s propeller.

The device will be atached in front of the cameras today or to pc/phone/tablet making it possible to broadcast and receive 3D live television without needing the glasses.

In essence at the base and the creation of this device this device this idea can be taken as a base.Viewing them as a sort of different perpendicular photograms at a certain speed. Looking at the tv screen the display as a single luminous hole in the based of the principle of retinal (cinematic) retention the brain will be deceived by reconstructing the missing curves of the images, their depth merging into a fake 3D effect.

Finally, in another example and practical embodiment of this invention, in view of the perpendicularization on the utopian B-Y axis of a series of different photograms, we could create another device based on the active principle. Specifically, this would be the use of a shutter lens with a high refresh rate, over the camera lens or directly over the tablet or phone screen. Two alternate software programs would be embedded in it. One that alters the zooming of the image, slightly repetitive, to a rate of 100% -90% -100% -90% -100% “n” times or per second, the other to shut and open, to separate through flicker the component photograms at a speed “n” x ≥ 24 per second. Basically, on a map a landform is represented (see fig. 11)

Based on the same principle of retinal retention, the acquisition of images (photograms) seen and captured by the eye of the viewer will be large-flicker-small-flicker-large and so on. (see Figure 12).

These will be lined perpendicularly on the B-Y axis and will force the brain to overlap them as one.

This will give the images a certain depth creating a fake 3D effect.
In essence, at the base and the creation of this device, this idea can be taken as a base. The fast alternating sequence of images with different zooms separated by a refresh rate. Viewing them as a sort of different perpendicular photograms at a certain speed. Looking at the TV screen, the display as a single luminous hole in the based of the principle of retinal (cinematic) retention, the brain will be deceived by reconstructing the missing curves of the images, their depth merging into a fake 3D effect.

Although more technologically challenging, the great advantage of this process is that it could even be applied to the actual display screens and then live TV images can be retransmitted. With a single active lens that will obtuse or open the “n” or per second cadence the lens of the camera at a high refresh rate while it changes its zoom repeatedly to n greater than or equal to 24. Based on this idea in The reverse camera could normally shoot and the obturator lens and the software program could be embedded in a device attached to the phone, tablet, pc. So essentially different ways of getting different ways of achieving a three-dimensional effect based on the same principle of cinematic (retinal) retentivity by which the TV screen, the pc display is generally regarded as a single luminous (projector) slit and with the help of some devices will be attached in front of the cameras film today or cameras to pc , the phone , is designed perpendicular to the viewer a slightly differently photographed pattern, as part of two different of the same imagery these combine in brain everything into a fake 3D effect Practically quantum by analyzing this fact by applying this device to the current cameras, there would be a constitutive change in the frequency of the transmitted TV signal in real time by the wave scrambling of the transmitted and received signal.

 

To illustrate this, at the moment of polarized lens rotation, one in a sense, the other in the other sense, the photonic constitutive space will recreate and utopian thinking will be transmitted further by witeless or the signal wave as a sweep of the same fixed image. Likewise, based on the same principle, re-transmission of wireless TV signal will also work when the shutter lens is opened, alternating with the change of the zoom, to the devices created on the basis of the active principle.
In the cinematic sense, the stereoscopic effect currently applied to the 3 D effect will be replaced by a stroboscopic effect.

 

This will give the images a certain depth, creating a false 3D effect.

REVENDICATION

We claim the creation of the false 3D effect based on the principle of retinal (cinematographic) retention, this meaning basically the use of a lunette type device made up of juxtaposed lenses to play two slightly different dimensions of the same image, subliminally split by periods of flicker. Actually, at a certain rhythm and repetition of the images, the flow of photograms created by means of this device, flow disposed perpendicularly to the TV screen axis, pc display, viewed as a fixed slot, will be perceived by the viewer as a false 3D effect; the subliminal flicker periods being seen as depth. The brain will receive and then merge the two slightly different dimensions of the images, reconstituting the cumulus of the missing depths into subliminal flicker spaces. Basically, the human brain will perceive a false 3D effect based on the principle of cinematic retention, in which, in the same vision, a repeating flow of photograms played at a certain horizontal speed over a fixed luminous slot creates the illusion of motion.

We claim the creation and the principle of operation of various kinds of lunette type devices having lenses arranged one after the other, capable of reproducing on the perpendicular of the TV screen, pc, phone, tablet display a repetitive flow of slightly different dimensions, alternated by flicker spaces, devices designed either by rotating two polarized lenses in opposite directions, or by repetitive shutting with one active lens of the rhythmical zoom changes of the images, or by repeatedly modifying the constituent crystals of a polarized lens. The devices will be atached in front of the cameras today or to pc/phone/tablet making it possible to broadcast and receive 3d live television, without needing the glasses. Practically, in quantum sense, and by analyzing this fact by applying this device to the current cameras, the frequency of the broadcasted TV signal would modify in real time by wave scrambling.

We would like to remind you that this material is registered under OSIM Romania as patent no A-00252. The copy, modification or reproduction without consent of the parties will entail civil or penal liability, according to the law in force.

Unfortunately, we are only a small company located somewhere in Romania, a country in the S-E of Europe.

If our idea has caught your interest, we look forward to a further preliminary discussion at the office of our corporation, located in Focsani, RO or for a reply on our e-mail address geraldredco@gmail.com, phone number 00400754371945

By its further expansion as international patent, your company could be the start of a real breakthrough in the field. Besides NOVELTY, your company could be granted UNIQUENESS for a period of 20 years for using these processes. In the event of a further collaboration, we are looking forward for your e-mail or phone call.

Once we shall meet at our company’s office in Focşani, Vrancea county, we could begin a preliminary discussion on the reception and holographic kinescopic broadcasting of the images or on the facto structure of an access password that cannot be broken.

We kindly thank you for your time and ask you to keep confidentiality.

In case you are not interested in this, please send us a email to delete you from our database so you won’t be bothered again.

GERALD RED GOLD CO.

SIMPLE, PRACTICAL, UNIQUE, EFFECTIVE